Contributors of Literate Citizenship in an Age of Phony Information | GPLL283



Description

Co-create a literate citizenship game that uses the Visualization Studio’s cutting edge technologies.
As Graduate Students, you are becoming field experts in knowing the difference between phony, credible, and useful information in our world of information overload and false news. This open education week workshop offers an opportunity to improve your information evaluation skills needed for graduate level research. Afterall, taking ownership over one’s biases as well as bibliographical and data choices generates research integrity for in our scholarly communities, which can benefit the broader public. While honing your own evaluation skills,  the content of this workshop contributes to the library’s open-source experimental pedagogical tool for immersive critical thinking about facts and their sources.

Learning Objectives

Learning Objectives:

1. Identify core strategies to evaluate the difference between the authoritativeness, trustworthiness, and usefulness of sources.
2. Find credible alternatives to false or useless sources of information.
3. Co-creates a citizen literacy game for the  benefit of undergraduate students, the next generation, and general public.
 


Additional Information

N.B.: the content of the game will be released with a CC BY licence. Participants can choose to publicly share their information literacy testimonials as contributors of literate citizenship.


How it works

Event details

Workshop location

Sir George Williams

Start date

Wednesday, March 13, 2024

End date

Wednesday, March 13, 2024

Workshop days

Wednesday

Time

From 14:00 to 15:30

Capacity

0 / 20

Additional details

This workshop has a $25 non-attendance fee

Registration deadline

Sunday, March 10, 2024